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But it would be difficult to implement since you have the player, the character and a possible spouse.Now, the player will need some time alone with his character in order to get to know him first ("Who am I? The black dude, ok"). That I could actually get behind since it would remove the need for a courtship dance.
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Some games can actually work with and use romances in a good way, but that means that it MUST be paced along with the rest of the game - the best example of that comes from Baldurs Gate 2, but that game had about 40 hours of play plus the add ons. It would be forced, awkward and unnatural, unless you want to add even more awkwardness by using a time skip and state that 'you and X are now together! Happy boning!' Sorry, but there's simply not enough room, unless you go the Mass Effect 1 way and essentially get the question 'wanna hook up?' - and then have the reply options of 'yes', 'hell yes' and 'maybe' (yeah, ME1 handled romances that badly). I hate to be that stick in the mud, but apart from what I've already said earlier here, another reason I'm reluctant to add romances to a game … more like TWD is because of the format - we have a grand total of about 10 hours of gameplay, in which we need to get a plot, a story, interaction and action. Yet adding a romance is simply going to far. Why is it we can blow people away with guns in the zombie game, and just blood, guts hang out in their other games. You cannot make gore games without adding romances. I say turn up the volume on this machine, let's see how epic you can make games. Yet romance, yea that seems to be going to far. I never understood how we can blow people away with guns, we can see the bullet passes through their body. Everyone has an opinion, either this romance will "ruin the game" or be good for it. Told them half this stuff, they wouldn't have believed you.
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If you told those same people who played Sam and Max. So I'm not opposing romances per se I'm opposing them in this game and this game format. that meant that nothing was rushed and you could get to know not only a love interest but everybody else too well. I have Bitcoin.I hate to be that stick in the mud, but apart from what I've already said earlier here, another reason I'm reluctant to add romances to a game like TWD is because of the format - we have a grand total of about 10 hours of gameplay, in which we need to get a plot, a story, interaction and action. DO NOT EMAIL US BEGGING FOR NEW GAMES, LASTEST UPDATES OR PATCHES! YOU WILL BE IGNORED.
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